News and Updates

 

Region rules

1. Scenario: Objective: Annihilation Deployment: Dawn of war Terrain: The ice table is recommended for battles to control this zone. Terrain should be kept to a relative minimum as the storm conditions result in an absence of trees or tall structures. Low lying terrain such as craters and the like are acceptable. Special Rules: Blizzard conditions exist almost constantly all over the island. Use the blizzard entry on the 40k hazards chart.
2. Scenario: Objective: seize ground Deployment: pitched battle Terrain: The ice table is recommended for battles to control this zone. Any terrain is acceptable. Special Rules: Use the frigid cold entry on the 40k hazards chart.
3. Scenario: Objective: Annihilation Deployment: Pitched battle Terrain: The ice table is recommended. Some building should be used to represent the bases and settlements that dot this area. Special Rules: Charging models do not get a bonus attack due to the debilitating cold.
4. Scenario: Objective: capture and control Deployment: spearhead Terrain: There are no specific terrain requirements. Special Rules: None
5. Scenario: Objective: annihilation Deployment: dawn of war Terrain: A wide open battlefield is recommended to represent the tundra that exists in this region. Special Rules: none
6. Scenario: Objective: seize ground Deployment: Dawn of war Terrain: No special requirements. Special Rules: Use the acidic rain entry on the 40k hazards chart.
7. Scenario: Objective: annihilation Deployment: pitched battle Terrain: No special requirements. Special Rules: None
8. Scenario: Objective: seize ground Deployment: spearhead Terrain: No special requirements. Special Rules: None
9. Scenario: Objective: annihilation Deployment: dawn of war Terrain: A central hill with a communications tower is suggested to represent battles for this area. Special Rules: Use the high winds and rain entry on the 40k hazards chart. All shooting will also suffer a 1 to hit beyond 12.
10. Scenario: Objective: capture and control Deployment: spearhead Terrain: No special requirements. Special Rules: None
11. Scenario: Objective: seize ground Deployment: pitched battle Terrain: No special requirements. Special Rules: None
12. Scenario: Objective: seize ground Deployment: dawn of war Terrain: No special requirements. Special Rules: None
13. Scenario: Objective: seize ground Deployment: pitched battle Terrain: No special requirements. Special Rules: None
14. Scenario: Objective: capture and control Deployment: spearhead Terrain: No special requirements. Special Rules: None
15. Scenario: Objective: capture and control Deployment: dawn of war Terrain: No special requirements. Special Rules: None
16. Scenario: Objective: seize ground Deployment: dawn of war Terrain: No special requirements. Special Rules: None
17. Scenario: Objective: seize ground Deployment: spearhead Terrain: Ruined buildings are recommended to represent the abandoned homes and factories downwind of the hive. Special Rules: Use the loose footing entry on the 40k hazards chart.
18. Scenario: Objective: capture and control Deployment: spearhead Terrain: No special requirements. Special Rules: None
19. Scenario: Objective: annihilation Deployment: spearhead Terrain: No special requirements. Special Rules: None
20. Scenario: Objective: capture and control Deployment: pitched battle Terrain: No special requirements. Special Rules: None
21. Scenario: Objective: capture and control Deployment: spearhead Terrain: No special requirements. Special Rules: None
22. Scenario: Objective: annihilation Deployment: pitched battle Terrain: No special requirements. Special Rules: None
23. Scenario: Objective: capture and control Deployment: dawn of war Terrain: No special requirements. Special Rules: None
24. Scenario: Objective: annihilation Deployment: dawn of war Terrain: No special requirements. Special Rules: None
25. Scenario: Objective: annihilation Deployment: pitched battle Terrain: Lots of buildings and walkways should be used to represent the armies fighting inside the base of a hive tower. Use Necromunda terrain if it is available. Special Rules: The night fighting rules should be used throughout the entire game.
26. Scenario: Objective: capture and control Deployment: spearhead Terrain: No special requirements Special Rules: Use the ash storm and loose footing entries on the 40k hazards chart.
27. Scenario: Objective: annihilation Deployment: dawn of war Terrain: Ruined buildings are recommended to represent the abandoned homes and factories downwind of the hive. Special Rules: Use the loose footing entry on the 40k hazards chart.
28. Scenario: Objective: seize ground Deployment: dawn of war Terrain: No special requirements Special Rules: Use the acidic rain entry on the 40k hazards chart.
29. Scenario: Objective: annihilation Deployment: pitched battle Terrain: No special requirements. Special Rules: None
30. Scenario: Objective: capture and control Deployment: dawn of war Terrain: No special requirements. Special Rules: None
31. Scenario: Objective: Seize ground Deployment: Pitched battle Terrain: No special requirements. Special Rules: None
32. Scenario: Objective: capture and control Deployment: pitched battle Terrain: No special requirements. Special Rules: None
33. Scenario: Objective: annihilation Deployment: pitched battle Terrain: No special requirements. Special Rules: None
34. Scenario: Objective: seize ground Deployment: pitched battle Terrain: No special requirements. Special Rules: None 35. Scenario: Objective: capture and control Deployment: dawn of war Terrain: No special requirements. Special Rules: None
36. Scenario: Objective: seize ground Deployment: spearhead Terrain: No special requirements. Special Rules: None
37. Scenario: Objective: annihilation Deployment: dawn of war Terrain: No special requirements. Special Rules: None
38. Scenario: Objective: capture and control Deployment: dawn of war Terrain: No special requirements. Special Rules: None
39. Scenario: Objective: seize ground Deployment: dawn of war Terrain: No special requirements. Special Rules: None
40. Scenario: Objective: annihilation Deployment: spearhead Terrain: No special requirements. Special Rules: None
41. Scenario: Objective: seize ground Deployment: pitched battle Terrain: No special requirements. Special Rules: None
42. Scenario: Objective: seize ground Deployment: pitched battle Terrain: The lava table is recommended to represent this region. Special Rules: Use the intense heat entry on the 40k hazards chart.
43. Scenario: Objective: annihilation Deployment: spearhead Terrain: Scattered ruined building are recommended to represent this inhospitable area. Special Rules: Use the geysers entry on the 40k hazards chart.
44. Scenario: Objective: seize ground Deployment: spearhead Terrain: No special requirements. Special Rules: None
45. Scenario: Objective: capture and control Deployment: pitched battle Terrain: No special requirements. Special Rules: None
46. Scenario: Objective: capture and control Deployment: spearhead Terrain: No special requirements. Special Rules: None
47. Scenario: Objective: annihilation Deployment: dawn of war Terrain: No special requirements. Special Rules: None
48. Scenario: Objective: seize ground Deployment: dawn of war Terrain: No special requirements. Special Rules: None
49. Scenario: Objective: capture and control Deployment: spearhead Terrain: No special requirements. Special Rules: None
50. Scenario: Objective: annihilation Deployment: pitched battle Terrain: No special requirements. Special Rules: None
51. Scenario: Objective: seize ground Deployment: dawn of war Terrain: No special requirements. Special Rules: None
52. Scenario: Objective: annihilation Deployment: pitched battle Terrain: Large areas of trees and other plants should be used to represent this jungle covered island. Special Rules: All non vehicle models are allowed a 5+ cover save but must use the vicious fauna entry on the 40k hazards chart each turn. All infantry move as if through difficult terrain at all times.
53. Scenario: Objective: annihilation Deployment: dawn of war Terrain: No special requirements. Special Rules: None